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Master Jaraiya
Ultramarine Corp
194
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Posted - 2013.06.13 05:23:00 -
[1] - Quote
It's bad and CCP should feel bad.
The only purpose it serves is to ruin hit detection!
I just finished a match where I began firing on a Gallente Assault with my HMG at Approx. 15 - 20 m.
He immediately began his 2 stepin side to side the whole time taking absolutely NO DAMAGE WHATSOEVER even though he was completely INSIDE THE CONE the ENTIRE TIME!!! Needles to say I ran out of ammo and he took me out with about 6 shots from a GEK.
This is stupid! It completely defies all logic.
Remove Strafing it is Game Breaking! |
Master Jaraiya
Ultramarine Corp
194
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Posted - 2013.06.13 06:11:00 -
[2] - Quote
GLiMPSE X wrote:Master Jaraiya wrote:It's bad and CCP should feel bad.
The only purpose it serves is to ruin hit detection!
I just finished a match where I began firing on a Gallente Assault with my HMG at Approx. 15 - 20 m.
He immediately began his 2 stepin side to side the whole time taking absolutely NO DAMAGE WHATSOEVER even though he was completely INSIDE THE CONE the ENTIRE TIME!!! Needles to say I ran out of ammo and he took me out with about 6 shots from a GEK.
This is stupid! It completely defies all logic.
Remove Strafing it is Game Breaking! You call it hit detection, i call it over compensating and poor aim. Most good players don't have the problem to the degree you describe it.
Did you read my post?
It he was standing between a container and some i beam structure inside a space about 1.5 m across doing the 2step inside my cone in my optimal range and took NO DAMAGE!! What is hard to understand about that!
I'm not an idiot I know how to aim! I know how to run in my class! It is not me it is Strafing that is the problem!
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Master Jaraiya
Ultramarine Corp
194
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Posted - 2013.06.13 06:19:00 -
[3] - Quote
I'm telling you it is not me!
It is not lag!
It is not any of the issues Wolfica suggested it may be!
Unidirectional strafing gives me absolutely no problem.
I NEVER have a problem killing until someone starts the side to side (1 or 2 steps right, 1 or 2 steps left)strafing B.S. because this ruins hit detection. |
Master Jaraiya
Ultramarine Corp
195
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Posted - 2013.06.13 06:40:00 -
[4] - Quote
Enough with the fanboi crap!
CCP are not little children and neither am I!
You are only defending this broken mechanic because you probably exploit it yourself.
Do you honestly think I am stupid?
I rarely have any problem getting my rounds to land on target outside of this side to side strafing manuever.
If my post makes you pissy then GTFO! Nobody asked you to post in my thread.
When CCP does good I have no problem commending them for it! A simple search of my posts will confirm this. However, in this case adding strafing was very bad. CCP probably knew this, but went ahead and listened to morons crying because they wanted to strafe out in the open CoD/Haloesque like idiots.
I want to see anyone, anywhere, in any battle in the entire history of the world that used this successfully as a combat strategy. (do not say video games)As a matter of fact would you like to go and test it? Do let me know how it works out for you if you do.
Now stop trolling my post! |
Master Jaraiya
Ultramarine Corp
196
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Posted - 2013.06.13 06:54:00 -
[5] - Quote
D legendary hero wrote:Master Jaraiya wrote:It's bad. Period.
The only purpose it serves is to ruin hit detection!
I just finished a match where I began firing on a Gallente Assault with my HMG at Approx. 15 - 20 m.
He immediately began his 2 stepin side to side the whole time taking absolutely NO DAMAGE WHATSOEVER even though he was completely INSIDE THE CONE the ENTIRE TIME!!! Needles to say I ran out of ammo and he took me out with about 6 shots from a GEK.
This is stupid! It completely defies all logic.
Remove Strafing it is Game Breaking! dude i understand your frustration but this has nothing to do with strafing. the problem as you clearly stated is hit detection. In addition, the HMG fires whipped cream, and the turn speed on the heavy suit is the same as the turn speed on a tectonic plate. strafing in any shooter should never be removed.your problem is the heavy suit, the HMG and the bad aiming system with its mediocre hit detection inaddition to the HMGs disperion of about 35% and damage drop off, and horrible range make it combined with the suit the most ineffective killing machine in the game. in fact i salute your courage for making the effort for using the heavy instead of just going AR.--D lengendary hero P.S. ARs especially full autos like GEKs are all really OP, for various reasons.
Thanks dude.
Honestly if it is simply a matter of hit detection, I think I would be having more problems than I do. It is ONLY SPECIFICALLY in this type of scenario when this happens to me.
Maybe the strafing back and forth is aggravating the already bad hit detection, but I only notice it then because in other scenarios I have already learned to auto-compensate for the bad hit detection. I do not think this is the case though.
I normally get about a 4 KDR in most matches many times much higher (10-12) Rarely do I get below a 3. In this particular match I went 8 and 6. Terrible!! Wouldn't you know 85% of the red dots I shot at used this back and forth strafing "tactic".
I know full well what my optimal range is (been playin heavy since about beginning of april) I'm saying that without a doubt this guy was in my optimal, and in my ideal attack environment (in narrow corridor). I was fully spooled up and kept him in my cone the entire time. This happened several times during the same match, but curiously it only happened when the enemy began the side to side strafing. |
Master Jaraiya
Ultramarine Corp
196
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Posted - 2013.06.13 07:04:00 -
[6] - Quote
D legendary hero wrote:
have you ever asked a question but realized you already had the answer before you finished?
your problem is not strafing its hit detection. dnt worry it pisses me off too. but its really the hit detection, i lost plenty of encounters because my flaylocks went right through people.
dnt worry about the Trolls, they get paid for that. listen to me.
I can even describe to you EXACTLY where this occured.
5 Point map with 2 large pipes. 1 L shaped pipe stretching from E to B 1 straight pipe from B past A to a CRU C is behind B with a CRU between them. There is a building across the road from C with small impassable pipes leading to some generators that snipers like to use. The same generators can be found on the other side of the map. There is another CRU on the Ground toward D from B. I was standing next to this CRU facing across the dirt road. The enemy in question was in between the container directly across from the CRU and the Beam Structure lying on the ground next to it strafing back and forth between them. He literally did not have enough room to escape my HMG Cone without retreating. |
Master Jaraiya
Ultramarine Corp
197
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Posted - 2013.06.13 07:16:00 -
[7] - Quote
D legendary hero wrote:Master Jaraiya wrote: Maybe the strafing back and forth is aggravating the already bad hit detection, but I only notice it then because in other scenarios I have already learned to auto-compensate for the bad hit detection. I do not think this is the case though.
if he was shield tanking (which is very common broken tactic because the caldari logi can get 914 ehp without any penalty.), and he was side stepping 15m away, while your firing an HMG, you lose. and will always lose. because of the following: 1. HMG verses shields equals does not work. 2. bullet weapons verse shields @ range does not work 3. bullet weapons verse shields @ range with HMG dispersions 4. ^^ these + low damage per shot, + low turn spead these = heavy dies everytime. now add strafing and now you will continue to do absolutely nothing to these guys forever. now add a GEK with the 25% damage proficiency and headshots. you as a heavy will lose your life savings. Basically, this is the baine of being a heavy, this is our pain. CCP must fix this. but NOT strafing. strafing is a valid tactic. making logi's have more ehp han a heavy and having ARs out DPS a HMG is NOT a vaid tatic. :)
This is an entirely different issue, that I do not necessarily disagree with. I have posted some of my thoughts on this subject as well.
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Master Jaraiya
Ultramarine Corp
198
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Posted - 2013.06.13 08:08:00 -
[8] - Quote
No, but they shouldn't be able to 1 or 2 step strafe back and forth directly in my 2000 RPM line of fire without taking any damage whatsoever.
Furthermore, I keep saying I never have this problem until ppl start the back and forth 2 step bullet dodging B.S. "tactic", tell me what about that is so difficult to understand?
Strafing is not a legitimate battle tactic IDC how many video games it have included it!
Normal soldiers take cover when taking enemy fire, they don't stand out in the open and dodge bullets by doing the 2 step!
OMFG what a novel idea - taking cover, why whoever would of thought of that!!!! |
Master Jaraiya
Ultramarine Corp
199
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Posted - 2013.06.13 08:20:00 -
[9] - Quote
XtoTheS wrote:I just want to add in.. If you have problems with people who are strafing.. You should try to match their strafing, counter strafe. Regynum has a tutorial on youtube you should definitely check out. Look for dust 514 strafe tutorial. He does a great job of talking bout it and how to counter strafe.
LOL @ a heavy trying to strafe!
Seriously I wouldn't even want to do this. Its is an exploit in the way all video games are made. It is not a legitimate combat strategy! If it was, the U.S. would train infantry to do it.
They don't. Do you know why?
People trying to dodge bullets by strafing in the line of fire = people dying. |
Master Jaraiya
Ultramarine Corp
201
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Posted - 2013.06.13 08:29:00 -
[10] - Quote
Wolfica wrote:real question Jaraiya, how would you suggest to the DEV's they take out the ability to move side ways and shoot at the same time "strafing?" then how would you go about telling the players that oh yeah last night we took out the ability to shoot while moving side ways.
I'm not a programmer so I wouldn't know! I do know that I didn't have this problem at all in Chromosome! So they could simply undo whatever they did to the "strafe" ability. |
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Master Jaraiya
Ultramarine Corp
201
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Posted - 2013.06.13 08:38:00 -
[11] - Quote
Well whether the issue is strafing or strafing or a combination of, My bullets were not hitting target despite having accurate aim, being spooled up completely, in my optimal range and environment.
You should not be able to "strafe" back and forth infront of a 2000 RPM minigun and receive no damage.
Take from that whatever you want. |
Master Jaraiya
Ultramarine Corp
202
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Posted - 2013.06.13 08:55:00 -
[12] - Quote
D legendary hero wrote:Master Jaraiya wrote:No, but they shouldn't be able to 1 or 2 step strafe back and forth directly in my 2000 RPM line of fire without taking any damage whatsoever.
Furthermore, I keep saying I never have this problem until ppl start the back and forth 2 step bullet dodging B.S. "tactic", tell me what about that is so difficult to understand?
Strafing is not a legitimate battle tactic IDC how many video games it have included it!
Normal soldiers take cover when taking enemy fire, they don't stand out in the open and dodge bullets by doing the 2 step!
OMFG what a novel idea - taking cover, why whoever would of thought of that!!!! ^^this. Strafing is a legitimate tactic used even in real life situation mostly in CQC, but the idea is a mobile target is harder to hit tha a stationary one, also strafing is normally done while moving toward cover, plus you can run and shoot in real life. however, you are right that stepping back and forth in the same spot should not allow you to dodge bullets because it is impossible (because you basically in the same spot....lol)again, the two-step strafe is a tactic that takes advantage of a glitch in the hit detection, which is not designed to be a tactic in the game. so inshort [b] strafing = legit; using the two-step to tactic advantage of glitches = no Thank you! I was wondering if any one was ever going to see my point! This really needs to be remedied, although I am admittedly at a loss as to how.
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